<?xml version="1.0"?>
<level>
	<map>
		<line><cell value="-1" /><cell value="-1" /><cell value="-1" /><cell value="-1" /><cell value="-1" /><cell value="-1" /><cell value="-1" /><cell value="-1" /><cell value="-1" /><cell value="-1" /></line>
		<line><cell value="-1" /><cell value="1" /><cell value="1" /><cell value="1" /><cell value="1" /><cell value="1" /><cell value="1" /><cell value="1" /><cell value="1" /><cell value="-1" /></line>
		<line><cell value="-1" /><cell value="1" /><cell value="0" /><cell value="0" /><cell value="0" /><cell value="0" /><cell value="0" /><cell value="0" /><cell value="2" /><cell value="-1" /></line>
		<line><cell value="-1" /><cell value="1" /><cell value="0" /><cell value="1" /><cell value="1" /><cell value="1" /><cell value="1" /><cell value="0" /><cell value="1" /><cell value="-1" /></line>
		<line><cell value="-1" /><cell value="1" /><cell value="0" /><cell value="1" /><cell value="0" /><cell value="0" /><cell value="0" /><cell value="0" /><cell value="1" /><cell value="-1" /></line>
		<line><cell value="-1" /><cell value="1" /><cell value="0" /><cell value="1" /><cell value="0" /><cell value="1" /><cell value="1" /><cell value="0" /><cell value="0" /><cell value="-1" /></line>
		<line><cell value="-1" /><cell value="1" /><cell value="0" /><cell value="0" /><cell value="0" /><cell value="0" /><cell value="0" /><cell value="0" /><cell value="0" /><cell value="-1" /></line>
		<line><cell value="-1" /><cell value="1" /><cell value="1" /><cell value="1" /><cell value="3" /><cell value="1" /><cell value="1" /><cell value="1" /><cell value="1" /><cell value="-1" /></line>
		<line><cell value="-1" /><cell value="-1" /><cell value="-1" /><cell value="-1" /><cell value="-1" /><cell value="-1" /><cell value="-1" /><cell value="-1" /><cell value="-1" /><cell value="-1" /></line>
	</map>

	<executionLimit amount="1" />

	<score twoStars="0" threeStars="4166"/>

	<blockLimits>
		<blockLimit blockType="Forward" limit="1" />
		<blockLimit blockType="TurnLeft" limit="1" />
		<blockLimit blockType="TurnRight" limit="0" />
		<blockLimit blockType="TurnBack" limit="0" />
		<blockLimit blockType="Activate" limit="0" />
		<blockLimit blockType="Wait" limit="0" />
		<blockLimit blockType="IfThen" limit="1" />
		<blockLimit blockType="IfElse" limit="0" />
		<blockLimit blockType="ForLoop" limit="0" />
		<blockLimit blockType="While" limit="0" />
		<blockLimit blockType="Forever" limit="0" />
		<blockLimit blockType="AndOperator" limit="0" />
		<blockLimit blockType="OrOperator" limit="1" />
		<blockLimit blockType="NotOperator" limit="0" />
		<blockLimit blockType="WallFront" limit="1" />
		<blockLimit blockType="WallLeft" limit="0" />
		<blockLimit blockType="WallRight" limit="0" />
		<blockLimit blockType="PathFront" limit="0" />
		<blockLimit blockType="PathLeft" limit="0" />
		<blockLimit blockType="PathRight" limit="0" />
		<blockLimit blockType="Enemy" limit="0" />
		<blockLimit blockType="RedArea" limit="0" />
		<blockLimit blockType="FieldGate" limit="1" />
		<blockLimit blockType="Terminal" limit="0" />
		<blockLimit blockType="Exit" limit="0" />
	</blockLimits>

	<door posX="7" posY="3" slotId="0" direction="0" />

	<door posX="8" posY="5" slotId="0" direction="2" />

	<door posX="8" posY="6" slotId="0" direction="2" />

	<player inputLine="Roby" posX="8" posY="2" direction="3" />

	<script outputLine="Roby" editMode="0" type="3">
		<while>
			<condition>
				<not>
					<captor type="Exit"/>
				</not>
			</condition>
			<container>
			</container>
		</while>
	</script>

</level>